![]() If another mod overrides the rules they will have to be adjusted to regain the functionality. In order to make it work, the rules "sal_salvageOptionSelected" and "pods_openOption" replace their commands SalvageEntity and CargoPods with the commands SalvageEntityWrapper and CargoPodsWrapper. Modders can use the new command DropSurplus in the rules to trigger the functionality. This speeds up the looting mechanics since the player can simply hit take all and leave. If other cargo pods are nearby they are merged to avoid cluttering when searching the same debries a couple of times. If cargo, personel or fuel capacity is exhausted additional loot from combat, salvage or cargo pods is automatically dropped. Putting a zero in front of the name should promote it to the top. Adding prefixes to mod names which are defined in the respective mod_info.json file allows reordering. How do I change the load order? The order of mods is lexical. Remind your users that they have to manage the mod load order to ensure your mod loads after this one. It contains the java code for every type of settings that can be used. How do I add settings for my mod to the menu? Add this mods jar as a library reference, do not include the jar. FAQĬan this be added to and removed from an ongoing save? Yes Available key codes are listed at in section "". The keys for openening the mod menu and the game menu can be configured in the setting.json file. The mod menu is opened by default with F12 and allows changing all settings of this and other compatible mods. ![]() Mod menu for managing mod- and game-settings.Automatically drop surplus into cargo pods after looting.
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