Its failure has been attributed to its high price, monochrome display, unimpressive stereoscopic effect, poor ergonomics, lack of true portability, and health concerns. The Virtual Boy was panned by critics and was a commercial failure, even after repeated price drops. The Virtual Boy was pushed to market in an unfinished state in 1995 to focus on the Nintendo 64. Lead game designer Shigeru Miyamoto had little involvement with the Virtual Boy software. ![]() Over the course of development, the console technology was downscaled due to high costs and potential health concerns, and an increasing amount of resources were reallocated to the development of the Nintendo 64, Nintendo's next home console. It also built a factory in China to be used only for Virtual Boy manufacturing. Nintendo entered a licensing agreement to use a stereoscopic LED eyepiece technology which had been developed since the 1980s by US company Reflection Technology. Sales failed to meet targets, and Nintendo ceased distribution and game development in 1996, having released only 22 games for the system.ĭevelopment of the Virtual Boy lasted four years and began under the project name VR32. ![]() The games use a parallax effect to create the illusion of depth. The player uses the console like a head-mounted display, placing the head against the eyepiece to see a red monochrome display. Released in 1995, it was marketed as the first console capable of displaying stereoscopic "3D" graphics. The Virtual Boy is a 32-bit tabletop portable video game console developed and manufactured by Nintendo.
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