![]() The enemy’s AI certainly won’t do much to save them, often leaving their units out of cover and unprotected, which can leave battles feeling a little anticlimactic. With the right equipment and the right positioning any fight is going to be fairly straight forward, even if your opponent brought their big bad battle bots to a gun fight. Unfortunately, that’s about as complex as any one exchange of gunfire gets. That and the ability to stack against cover or inside buildings, brings up some interesting tactical plays that can really turn the tides in any battle. Human units are cheap and versatile, and can easily change classes by picking up a different weapon from a downed soldier or supply cache, opening up new strategies or abilities. Iron Harvest keeps its inspirations pretty clear, and fans of the Company of Heroesgames will certainly feel at home here. One might think that with the narrative being so standard that the focus of Iron Harvest is likely in the gameplay, and that seems to be the intention here. All fine stories, truth told, but certainly nothing particularly ground-breaking and certainly not anything taking full advantage of the novel universe. TLDR: Iron Harvest is shallow right now, but is despite this, a good simple game to pick up and play for a few matches. With three different factions there are stories about an uprising in the oppressed working class, cruel occupiers seeking to keep that uprising down, and huge powers seeking to expand. However this is still a fun game by it's own merits, in a way, it's simplicity helps it keep a quick, pick up and play style and makes it easy to jump in, blow a few mechs up then stop for the night. While what there is is perfectly enjoyable, the game doesn’t really go to any new or exciting places with its narrative. You would think that with such an interesting setting that the story of Iron Harvest would be front and center. It’s certainly an interesting fiction and I always enjoy a good alternate history. It’s the same universe as the popular board game Scythe or a plethora of art you might stumble across on the internet. 1920+ is fairly similar to our own history except instead pf building tanks, mankind took the less practical but far cooler option of building big, diesel powered, bipedal war machines. If you’re unfamiliar with the concept here, Iron Harvest takes place in the 1920+ universe, offering 3 faction campaigns with some differences between the two. Not only that, but it also packs some far fleshier units and some interesting tactical mechanics in as well. The long awaited, Kickstarter fueled Iron Harvest has released with all of the stompy, rusty mechs you could want in your real time strategy adventures. I don’t know if any of that is true, but, more importantly, I want to know why people write weird alternate histories with massive diesel powered mechs, because I want more of that. Conversely, people wrote dystopian stories during the good times so that we would never forget how bad things could get. I remember once hearing that people wrote utopian stories during the bad times, when people needed a unified vision of the kind of world they wanted to be in.
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